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Secret Files 2: Puritas Cordis Download Dlc





















































About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments 7aa9394dea Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Secret Files 2: Puritas Cordis Download Dlc soluce secret files 2 puritas cordis. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis full version free download. soluce secret files 2 puritas cordis. secret files 2 puritas cordis full version free download. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis pc español. secret files 2 puritas cordis pc español I finished the first Secret Files on the Wii, and I have to say that Part 2 so far is much nicer. The graphics are much better and the controls on the mouse are much easier to use. I like how the game ties into part 1 nicely.. Very good aventure game. Not overly difficult, but not just dialog and finding and combining objects either. With patience it is solvable, a few puzzles are annoying and not obvious. At no point will the game get so discouraging that you'll end up giving up and using a walkthrough to get through the whole thing.The game is funny when it wants to be, and dramatic too. Overall this is a great adventure. Highly recommended. I'd already played Tunguska, and I'm looking forward to Secret Files 3 based on this game.Did see wierd bug where the characters walked being the background image sometimes. This is noticeable in one of the first areas, there is an infirmary on the ship and I saw it there as well as a few other places. Might be video card specific. Not bad, but just in case you end up looking at a screen and wondering why characters are talking but nothing is there, that's why.. Whilst not as good as the original Secret Files, this sequel does have its highlights and features an engaging plot. Worth buying if you want to know what happened next in the lives of Nina Kalenkov and Max Gruber.. I kinda liked it :o)I'm a sucker for mystery, conspiracy and\/or secret society stories, and that is what you get here. The story isn't fully fleshed or in any way intricate, but rather a bit shallow and simplified. One can't help to think that they could've done a lot more to get a more fully story told, but I still found it entertaining enough.It's an old game now, and it shows through looking at the characters, several backdrops and the cutscenes. Several are a bit blurry and low on detail. However, some backdrops looks a bit sharper. Anyway, it probably looked damn good when it came out, and it doesn't look half bad today. That is acceptable.The voice acting is overall ok, but it lacks a bit emotion and suspence. There are several tongue-in-cheek comments from the main characters that sometime works and sometimes don't. It is hard to tell at times if the game takes itself seriously or not.Figuring out the puzzles in this game was entertaining enough, with proper clues given and mostly quite logical solutions. Sometimes, though, they felt a bit cheap and out of context. The locations you go to are also mostly interesting.The game as a whole seems based on a good foundation, but a bit rushed and inconsistent. The coincidences within the story is a bit too much to swallow. I'm sure it is probably based on time and budget like most others. Either way it is still entertaining enough to enjoy if you are into these sorts of things.I also played the first in the series and enjoyed that one as well. There are a few references to the previous game but you certainly don't need to play that one to enjoy this. It is a whole seperate storyline.I can absolutely recommend this game for fans of point'n'click adventure games and for people who like a bit of mystery. If you're not into these types of games to begin with, it is probably not going to change your mind.I rate it 6\/10, because it has aged a bit and has that thin storyline. If I had played it when it came out and rated it at the time it might have been rated a bit higher.As always. If you are looking into buying this, don't base your decision on this review alone. Others-, any your opinion might differ from mine.Happy gaming :o)TJ. I enjoyed the first one, though many of the flaws are still present in the sequel. The voice acting is atrocious, with dialogue seemingly dragging on forever with pointless conversations that really don't need to be as long as they are.The puzzles are... random and often don't make sense. I've played a lot of point-and-click adventures over the years, but even I had to resort to reading walkthroughs occasionally. Rather than solving puzzles through logic, often it is a simple case of clicking on every item in your inventory until one of them works.. This is a pitiful excuse for a game and a disgrace for the genre. I clawed my way through it, and by the time I was halfway through I was THIS close to going insane from:-) the lousy voice acting-) the wannabe funny dialogues, that end up being nothing short of awkwardly bad-) the ludicrous story and-) the disastrous "riddles".Here's a random example of the latter: Find random "noisemaker" on the ground at a zoo, use it to lure a pair of DUCKS halfway through Paris back to the Zoo so that the zookeeper will give you one of the baguettes he's convieniently sharing to feed them, give baguette to homeless man who apparently spent his entire life waiting for such a selfless act and immediately turns sober so that you can have his old booze, which you then use to be incarcerated for being drunk only to bust back out 5 minutes later with about the lamest of explanations).In short, this game tries, it really does. But it just falls short in pretty much every aspect that make an adventure game good, and just makes for a very tedious experience of about 4 hours from start to finish. Avoid if you can. Patch #8 - New stuff: Hey all,Got a nice new patch for you to enjoy. Herbalist's Hut - is a house and a business. Produces medicines New horses The player can now suffer from hunger, tiredness, and cold. The player can now also benefit from buffs asociated with warmth, eating, and sleeping The player can now eat food by droping it into the Consume slot in their Equipment window The player can now suffer from illnesses, and be cured with medicine You can turn off hunger and energy for your player in the in-game settings menu if you do not want to deal with these. However your character will still suffer from coldness and illnesses brought on by a low immune system. But these will be easier to manage without worrying about sleep and food. New post-processing effects Slightly quicker loading and saving New buttons next to cart inventories that allow you to fully unload it, or instantly load it with production goods New fog Scarecrow upgrade for farms Double chance of people dying in fire Selection keys - you can now assign a selected object to numbers 1 - 9 on your keyboard. With something selected hold CTRL and then press a number to save that selection. Once set, pressing the number will recall that selection Reduced the slight delay when clicking buildings, carts, etc You can now move your own carts around by selecting them and then right clicking where you want them to go Certain upgrades will now stop certain production events from occuring Fixed bug that meant graves were not spawning correctly and thus graveyards would be empty Fixed bug that caused needless save game bloat Fixed bug that prevented the making of love when your primary house is a basic house Fixed various other small bugs Various tweaks and general improvements OptimisationsPlease do let me know if you encounter any issues.Cheers,Stardog.. Update 17.5 - Some new stuff: Howdy,Update 17.5 is now ready to download.Bug FixesFixed bug that prevented you from abandoning a wilderness building.Prices at markets were adjusting too quickly.Only male orphans were being generated on game start.Player will no longer instantly heal when becoming sick.Fixed loading bugs.Fixed saving bugs.Fixed NPC health, buff, and debuff related bugs.ChangesChanges to some UI panels.More people will now spawn in the wilderness.Travelling merchants and soldier camps can now leave early if they run out of gold.New StuffSoldier camps that now show up on some maps like travelling merchants, except they only buy certain goods.A filter has been added to the map mode.A mini financial log has been added that tracks recent transactions and displays wage summaries. (Click the money bag icon near your money amount)A new option added to change the size of the UI.You can now allow or deny the marriages of your children.You can now abandon your children.You can now gift buildings to people. (Right click on the NPC)You can now adjust the quantity of an item you are trading using newly added UI buttons.New Flour Mill and upgrades.New Trading Post and upgrades. Will only sell items if someone is assigned to that task.Hope you enjoy!Cheers,Stardog.. Update #13.5 - Some things were broken, now they are not.: Hello!I only consider this a half update, so we'll call it #13.5. Also I'm calling them updates now instead of patches. Basically I really wanted to get some bugs fixed but wanted to give you more than a simple bug fix, so I threw in some other stuff too. Dogs, sheep, cows, etc, should now be less noisy.Disposable pack doing silly things has now been fixed and it should work as designed. In the last update the ability to sit or sleep near fire pits was broken. Now it is not broken.Fixed an issue where the standard leather pack would freak out if you took it off.Added a timeout to breaking in and it now takes longer to do.I fixed a bug that would make your spouse unable to work if your main character died.Changed the flour mill to have a new building next to it.Replaced a lot of props with new props that are better.Added some additional misc buildings to the maps.Sprinkled some magical fairy dust in several places to make some small things a little bit better.That's all for now folks!See you in the next one.Stardog.. Update #16.5 - Gifts, firewood, carts: Hi,A new small update has been released.If you have wood in your inventory you can use one of the chopping blocks around town to split it into firewood.You can now give people items directly from your inventory. Right click on them and select 'Give Item'. A person who is unwell and is given medicine or is hungry and is given food will be more appreciative of said item compared to someone who isn't in need.You can now assign your player to drive a cart by right clicking on one of your tiny or small carts that has no driver.Waylay fixed for good now.Increased the max buy and sell market prices.Thieves should no longer forget their working position after saving and loading.Unwell people should now properly display as unwell after loading games.Many tweaks to health system because a lot of people were getting sick and dying. This change does not help people who're already sick.Many small fixes that could cause odd things to happen.Fixed a bug that could cause thousands of people to spawn. (I think)Added more trees back to maps. The plan is to have a new map or two available for update 17, so I'm working hard. :)Cheers,Stardog.. Progress Report: Hey folks,Updates to SÆLIG have been quite thin for a while now so I wanted to post this article to show you all some of the progress that has been made. Update 16 is well under way and there has been a lot of new stuff added, but we're not finished yet.I'm delighted to be able to show off this new content.Renting HousesThis allows you to rent out your unoccupied houses. The rent is paid to you at the end of every day and is based on the value of the house - so the more upgraded a house is, the higher rent will be, but you can also make manual adjustments.Compare MarketsThis allows you to see the stock of items at all markets at a quick glance.New MapA very large map with a lot of cool stuff - still a fair bit to do on this.Wilderness BuildingsSome people will choose to live out in the forest at camps and the like. There will also be abandoned buildings. Unoccupied wilderness buildings can be claimed by the player.New BuildingsA lot of new buildings. Houses are now way more dynamic and are randomly customised from a large pool of possibilities when you start a new game.New PropsA lot of new props of all kinds with plenty of variation.- Basic Beds- Better Beds- General village propsExisting Map UpdatesI have decided to also upgrade the existing maps to incorporate the new buildings and features from the new map. Previously I was going to replace these maps all together, but for now I will upgrade them.Buy Already Owned BuildingsBuy buildings directly from the AI by offering more than the value. Calculated based on relationship stats.DucksMost importantly of all, ducks will now swim if they venture into water.There is also a wide range of general improvements and fixes to look forward to.I'll try to keep you all updated on progress. Hopefully it won't be too much longer.Cheers,Stardog.. Update 18.5 - A few small things: Hi all,Just another small update to address a few things.Tweaked AI owned businesses so they sell goods soonerFixed a bug where the player's heir wouldn't take over some businessesFixed a bug where you could end up hating yourselfIncreased the zoom heightSlight increase to walking speedsMine ore range extended and surveying upgrade removedFarm animals no longer require oatsFarmhouse can now produce small carcassesCheers,Stardog.. Patch #11 - Stuff and things: Hi all,A new update for your enjoyment. Hopefully the next one is a major update.New StuffYou can now proclaim your hate for someone which will drop relationship to 5.If your spouse hates you enough they will move out and essentially divorce from you (the church is pretty chill about it). They will still be part of your family and parent to your children, but they will no longer be your spouse.New option in in-game settings that allows you to change autosave to be daily, twice daily, or never.New option in in-game settings allows you to turn off camera edge panning.New buildings for the farms. These new buildings are some of the ones that are going to start replacing all the buildings.All farm animals have been replaced with better models. When listing your building as For Sale you can now opt to sell it directly back to the town for half the value. Less money but instant sale.If someone really likes you (80+) they will appear in the Employ Workers list even if they already have a job. Basically, they will quit their current job to come work for you.Bug FixesSpelling corrections.Fixed selection points on lootable objects.Fixed bug where you would move very slowly after being cured.Fixed a bug that will make you stay cold once winter had ended.Fixed a bug that would show a purple LOS type thing for monks.Fixed a bug where people wouldn't die correctly.Fixed a bug that could cause slow-down after loading a game and then there being a storm.Fixed a bug where after losing your house in a fire and then repairing it your spouse and children would not re-home properly.Possible fix for crashing when trying to exit the game.ChangesA lot of texture optimisation.Production events are now scaled properly based on day length.Changed it so that when you hit 0 money your workers do not quit until you miss their wage payment.Tweaks to production times.Bakehouse can now employ an additional worker.You should now earn more from sending a caravan.Cheers,Stardog.

 
 
 

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